MST v4.9.2 Released
Master Server Toolkit » Devlog
Added some changes, fixes and updates
- ProfilesBehaviour now has no access to profile. Now this behaviour is just a helper for profile loading.
- IDamageable now has new TakeDamage method with new argument called as damageGiver which is IIdentifiable.
- Added new interface called IIdentifiable. It can help you to identify your objects for some game logic.
- Added new opcodes to MstOpCodes.
- Added access to loaded profile in MstProfilesClient.
- Added new serializable packet class called as ColorMessage.
- Added new ObservableProperty called as ObservableColor.
- Added new ObservableProperty called as ObservableListFloat.
- Added new UI component called as AvatarComponent.
- Added new UI component called as ColorPalette.
- Added new parameter called as active to enable/disable logic of FakeNoticeManager.
- Changed name of method Lable to Text in UILable.
- Changed name of method GetProfileValues to FillInProfileValues in MstProfilesClient.
- Changes in GamesListView.
- Changes in PlayersListView.
- Changes in DemoProfilesBehaviour.
- Changes in ProfileSettingsView.
- Changes in ProfileView.
Files
MasterServerToolkit_v4.9.2.unitypackage 25 MB
May 03, 2022
Get Master Server Toolkit
Master Server Toolkit
Develop, run and debug your back-end server like a regular Unity game, within editor
Status | Released |
Category | Tool |
Publisher | |
Author | Vladimir |
Tags | matchmaking, mirror-networking, Multiplayer, server, tools, Unity |
Languages | English |
Accessibility | High-contrast |
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