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Devlog
- August 10, 2022 by Vladimir#unity, #networking, #mirror, #fishnetFixed WebGL build bugs and errors Changed Deserialize method of Message with AsPacket Changed DeserializeList method of Message with AsPacketsList... Continue reading
- August 04, 2022 by Vladimir#fishnet, #mirror, #server, #multiplayer, #mmorpgNew Demos Built in Worlds demo. Fish-Net Worlds demo. Mirror Worlds demo. Changes IObservableProperty . Changed Value() with Value property. MstDictKeys . Removed incorrect parameters. MstSpawnersClie... Continue reading
- July 14, 2022 by Vladimir#fishnet, #unity, #multiplayer, #mirrorCritical bugs fixed in fishnet demo... Continue reading
- July 12, 2022 by Vladimir#fishnet, #mirror, #unity, #server, #clientAdded Fishnet integration Multithreding in ObservableProfile IDatabaseAccessor (new interface for all database accessors). CustomProperties can be used for any data to pass to your db accessor Critica... Continue reading
- May 03, 2022 by Vladimir#master server, #unity, #shooter, #survivalAdded some changes, fixes and updates ProfilesBehaviour now has no access to profile. Now this behaviour is just a helper for profile loading. IDamageable now has new TakeDamage method with new argume... Continue reading
- April 21, 2022 by Vladimir#masterserver, #unity, #mirror, #matchmakingHere is new fixes and improvements Fixed build af all demos for dedicated server Fixed receiving the regions list of matchmaking Improved ProfileFactory initialization in RoomServerManager Added new m... Continue reading
- September 13, 2021 by Vladimir#master server, #game server, #multiplayerFixed bug in RoomClient. When disconnect method is called null reference error fires Fixed bug in Logger Moved Master Server Toolkit menu to Tools menu... Continue reading
- September 09, 2021 by Vladimir#master server, #unity, #multiplayerAdded MST log system that creates your own log files each hour in logs directory. This log files have clean and understandable entries. If you start room by spawner it will create the name of the log... Continue reading
- September 06, 2021 by Vladimir#unet, #mlapi, #llapi, #master serverAdded new module called NotificationModule . This module help you to notify all users connected to Master server or joined a game server room. The example of using notification module can be seen in B... Continue reading
- September 01, 2021 by Vladimir#Mirror, #Unet, #Chat Server, #GameServerNew updates are coming! Bug fixed in AccountsDatabaseAccessor Bug fixed in AccountsLiteDbAccessorFactory Bug fixed in ProfileLiteDbAccessorFactory Bug fixed in ProfilesDatabaseAccessor Bug fixed in Au... Continue reading
- August 16, 2021 by Vladimir#master server, #matchmaking, #unity, #mirrorAdded new room creation system. Now it is very easy to implement your own room-server logic using your own networking system Added full script support for unity 2019.4+ Added new demo for mirror netwo... Continue reading
- July 01, 2021 by Vladimir#multiplayer, #players list, #games list, #PUNBug fixed. When a player leaves a room, he was not removed from the list of players. The method for getting the list of players has been removed, all its logic has been transferred to the FindGames me... Continue reading
- April 28, 2021 by Vladimir#MLAPI, #Mirror, #Unet, #Master ServerNew update has come with bugs fixes! Fixed bugs in ProfileLiteDbAccessorFactory Fixed bugs in MstRuntime Fixed bugs in WebGL mode... Continue reading
- April 06, 2021 by Vladimir#http server, #mmorpg, #web socket, #mlapi, #forge networkingAdded first BaseHTTPServer. You can see how to use web server to output MST info in web browser Fixed bug in AuthModule. AuthDatabase accessor is now working correct. Fixed error in RoomNetworkManager... Continue reading
- January 12, 2021 by Vladimir#mirror networking, #mirror matchmaking, #mirror master server-Fixed bugs with connection and in Demo scenes... Continue reading
- January 10, 2021 by Vladimir#mmorpg, #unity master server, #mirror master serverAdded new command-line argument " -mstTargetFrameRate" . Instructs the game to try to render at a specified frame rate. Fixed bugs in auth module. Fixed bugs in auth client. Fixed bugs and added new... Continue reading
- November 17, 2020 by Vladimir#login by email, #mmorpg, #mirror, #forge networkingAdded Sign in by Email logic. Now it works correctly. Fixed bugs in Auth Module. Fixed bugs in demo scenes that used command line arguments... Continue reading
- November 04, 2020 by Vladimir#shooter, #survival, #mirrorbugs fixes new mirror version 23.0.3 support mini survival shooter template... Continue reading
- September 03, 2020 by Vladimir#multiplayer games, #unity networking, #mirrorIn this update I've fixed bugs and made some changes in next classes: ProfilesModule - fixed a bug that increased network traffic consumption by 2-3 times. ProfilesModule - made changes and added n... Continue reading
- August 03, 2020 by Vladimir#survival, #unity, #toon, #multiplayerHere is my Mini Survival game created with using MST 4 and Mirror Networking. Its purpose is to show how to use MST systems to create your own game. It is the first release and it is not finished yet... Continue reading
- June 01, 2020 by Vladimir#fps, #tds, #rts, #mmorpgNew features in mirror demos nd bug fixes in many classes... Continue reading
- May 27, 2020 by Vladimir#character controller, #topdown, #first personAdded Top down character controller. CharacterTdLook - is responsible for controlling top down camera and character angle. It also useful for root motion animator controller to control movement anima... Continue reading
- May 26, 2020 by Vladimir#matchmakingMade some changes and improvements to MirrorRoomServer and MirrorRoomClient... Continue reading
- May 25, 2020 by Vladimir#mirror networking, #matchmaking, #servers listAdded systems: AccountsBehaviour - is responsible for managing of user account MatchmakingBehaviour - helps to create simple game match on master server and connect to created game room MirrorRoomClie... Continue reading
- May 11, 2020 by Vladimir#mirror, #unet, #matchmakingBugs and errors fixed... Continue reading
- April 28, 2020 by Vladimir#master server, #unity, #mmorpg, #networkingMany bugs fixed Made some improvement... Continue reading
- April 13, 2020 by Vladimir1#multiplayer, #mmorpg, #unity, #one time login, #master server, #pun, #playfabOne time login feature is here! Now you can sign in just once and get a unique token to use it as authentication id next time you signing in again. This feature is usefull to prevent input of usernam... Continue reading
- April 05, 2020 by Vladimir#multiplayer, #mmorpg, #unity3d, #networking, #master serverSimple bug fixes. Room region is now created as parameter in RoomOptions Fixed "Error while handling a message from Client. OpCode: 30021, Error: System.InvalidOperationException: The current state of... Continue reading
- April 03, 2020 by Vladimir#master server, #unity3d, #networking, #multiplayer, #mmorpgAdded ISpawnerController interface SpawnerController class is rewritten and now is extendable. Made some changes to SpawnerBehaviour and added two fields usePublicIp - will help use use public IP addr... Continue reading
- March 31, 2020 by Vladimir#multiplayer, #mmorpg, #unity, #networkingRoomServerBehaviour can be started registered both with spawner and just as standalone application. Use startRoomAsProcess field to control this feature. For more info see its script. ConnectionToMas... Continue reading
- March 28, 2020 by Vladimir#master server framework, #mmorpg, #unity3d, #multiplayer, #networkingBaseClientModule is now more extandable Started to create spawner demo Fixed bug in RegisteredSpawner class Fixed bug in SpawnerController class Fixed bug in SpawnTask class Fixed bug in SpawnerBehavi... Continue reading
- March 20, 2020 by Vladimir#master server framework, #mmorpg, #multiplayer, #unityConnectionToMaster class is now extendable ServerBehaviour now has some changes: Added void SetIpAddress(string listenToIp) - Sets the server IP Added void SetPort(int listenToPort) - Sets the serv... Continue reading
- February 26, 2020 by Vladimir#multiplayer, #unity, #master-server, #framework, #mmorpgBug fixes when running in multi-threaded mode. Now all DynamicSingleton objects work correctly. Fixed broken links on objects in demo scenes. Tested in Unity 2019.3.+ and in Unity 2019.2.21f1 (64-bit... Continue reading
- February 23, 2020 by Vladimir#master server framework, #unity, #multiplayer, #mmorpgVery tiny bug fixes in demo scenes. Demo windows are not working correct... Continue reading
- February 21, 2020 by Vladimir#mmorpg, #multiplayer, #server, #client, #tcp, #udp, #websocketsSpawn module and all its classes bug fixes. Now working with spawner demo... Continue reading
- February 08, 2020 by Vladimir#master server framework, #unity3d, #barebones, #multiplayer gameBug fixes when WebGL build. You can download WebGL.zip and test BaseProfiles demo. To start WebGL test you need use IIS or Apache web server. I'm using IIS. Here is some instruction of how to deploy... Continue reading
- February 07, 2020 by Vladimir#master server framework, #unity3d, #multiplayer, #barebonesIObservableProperty is now a generic class IObservableProperty<T> . This will help you to quickly create your own observable properties. Added generic method CastTo<T>() to cast observable proper... Continue reading
- February 03, 2020 by Vladimir#master server framework, #msf, #unity networkingFixed bug with UIView and UIViewBaseTweener Unity 2019.2+ support... Continue reading
- February 01, 2020 by Vladimir#master server framework, #barebones, #unity3dYou can download MSF v2.1.7 and test it Added BaseClientModule class that will help you to create client side managers. These managers can listen to all MSF client callbacks. Some fixes in MsfMessageC... Continue reading