MSF v2.1.10 Released
Master Server Toolkit » Devlog
IObservableProperty is now a generic class IObservableProperty<T>. This will help you to quickly create your own observable properties.
- Added generic method CastTo<T>() to cast observable properties to IObservableProperty<T> based class. For example CastTo<ObservableInt>()
- Added generic method T GetValue()
- Added generic method bool TryGetValue(TKey key, out TValue result) to ObservableBaseDictionary<TKey, TValue> class
- Another bug fixes
Files
MasterServerFramework_v2.1.10.unitypackage 11 MB
Feb 07, 2020
Get Master Server Toolkit
Master Server Toolkit
Develop, run and debug your back-end server like a regular Unity game, within editor
Status | Released |
Category | Tool |
Publisher | |
Author | Vladimir |
Tags | matchmaking, mirror-networking, Multiplayer, server, tools, Unity |
Languages | English |
Accessibility | High-contrast |
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