MSF v2.1.11 Released
Master Server Toolkit » Devlog
Bug fixes when WebGL build. You can download WebGL.zip and test BaseProfiles demo.
- To start WebGL test you need use IIS or Apache web server. I'm using IIS. Here is some instruction of how to deploy demo to web server.
- Open IIS panel, see how to install it on Windows 10, and on the left side you will see the sites list.
- To create a new site ypu need to right click on Sites list folder and then Add new site.
After you created new site got to Mime Types section and then click Add link at the right side
You will see Add new MIME type dialog
Input .unityweb and application/unityweb as shown on the screen below
Then go to C:\Windows\System32\drivers\etc and open hosts file with your notepad or note++ with admin rights.
Insert new local url. If your site url is webgl.loc just insert this url in hosts file as shown on the screen below.
- Save hosts file and then go to your site directory. In my case this directory is located in D:\WWW\WebGL
- Paste all files and folder from WebGL -> WebGL.zip to your site folder
- Start master server with Start Server.bat file from MasterServer.zip
- Try to input your web site local URL to browser starting with http://webgl.loc
If you have done all correctly you will see this window
If you have any question feel free to ask!
Sorry for my English!
Files
MasterServerFramework_v2.1.11.unitypackage 11 MB
Feb 08, 2020
WebGL.zip 43 MB
Feb 08, 2020
Get Master Server Toolkit
Master Server Toolkit
Develop, run and debug your back-end server like a regular Unity game, within editor
Status | Released |
Category | Tool |
Publisher | |
Author | Vladimir |
Tags | matchmaking, mirror-networking, Multiplayer, server, tools, Unity |
Languages | English |
Accessibility | High-contrast |
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