MSF v3.5.0 Released


Mirror official support is integrated

  • MirrorRoomManager - controls the room server and client
  • MirrorRoomServer - controls all the logic of mirror room server side
  • MirrorRoomClient - controls all the logic of mirror room client side
  • MirrorRoomPlayer - is a holder of mirror room player info

Added Async methods to IAccountsDatabaseAccessor

  • void GetAccountByUsernameAsync(string username, GetAccountCallback callback)
  • void GetAccountByTokenAsync(string token, GetAccountCallback callback)
  • void GetAccountByEmailAsync(string email, GetAccountCallback callback)
  • void SavePasswordResetCodeAsync(IAccountInfoData account, string code, Action<string> callback)
  • void GetPasswordResetDataAsync(string email, GetPasswordResetCallback callback)
  • void SaveEmailConfirmationCodeAsync(string email, string code, Action<string> callback)
  • void GetEmailConfirmationCodeAsync(string email, GetEmailConfirmationCodeCallback callback)
  • void UpdateAccountAsync(IAccountInfoData account, Action<string> callback)
  • void InsertNewAccountAsync(IAccountInfoData account, Action<string> callback)
  • void InsertTokenAsync(IAccountInfoData account, string token, Action<string> callback)

Fixed token saving issue. When guest client is authenticated an empty token is saving. There was no possibility to sign in again after you stop game.

Files

MasterServerFramework_v3.5.0.unitypackage 12 MB
May 09, 2020

Get Master Server Toolkit

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