MSF v3.5.0 Released
Master Server Toolkit » Devlog
Mirror official support is integrated
- MirrorRoomManager - controls the room server and client
- MirrorRoomServer - controls all the logic of mirror room server side
- MirrorRoomClient - controls all the logic of mirror room client side
- MirrorRoomPlayer - is a holder of mirror room player info
Added Async methods to IAccountsDatabaseAccessor
- void GetAccountByUsernameAsync(string username, GetAccountCallback callback)
- void GetAccountByTokenAsync(string token, GetAccountCallback callback)
- void GetAccountByEmailAsync(string email, GetAccountCallback callback)
- void SavePasswordResetCodeAsync(IAccountInfoData account, string code, Action<string> callback)
- void GetPasswordResetDataAsync(string email, GetPasswordResetCallback callback)
- void SaveEmailConfirmationCodeAsync(string email, string code, Action<string> callback)
- void GetEmailConfirmationCodeAsync(string email, GetEmailConfirmationCodeCallback callback)
- void UpdateAccountAsync(IAccountInfoData account, Action<string> callback)
- void InsertNewAccountAsync(IAccountInfoData account, Action<string> callback)
- void InsertTokenAsync(IAccountInfoData account, string token, Action<string> callback)
Fixed token saving issue. When guest client is authenticated an empty token is saving. There was no possibility to sign in again after you stop game.
Files
MasterServerFramework_v3.5.0.unitypackage 12 MB
May 09, 2020
Get Master Server Toolkit
Master Server Toolkit
Develop, run and debug your back-end server like a regular Unity game, within editor
Status | Released |
Category | Tool |
Publisher | |
Author | Vladimir |
Tags | matchmaking, mirror-networking, Multiplayer, server, tools, Unity |
Languages | English |
Accessibility | High-contrast |
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