MSF v3.8.2 Released
Master Server Toolkit » Devlog
Mirror fixes and features.
- Renamed all Character classes to PlayerChatacter.
- Fixed error in MirrorRoomClient when system tryes to assign roomId.
- Fixed bug in MirrorRoomClient. When client gets access to room and when access failed. You now can go back to offlineScene or stop player.
- Fixed bug in MirrorRoomClientStarter when it is destroyed it will be successfully unregistered from connection listener.
- Added information output to MirrorRoomPlayer.
- Added ProfileFactory method to MirrorRoomServer. This will help you initialize player's profile info on the server side.
- Added GetRoomPlayerByMirrorPeer method to MirrorRoomServer. This will help you to find MirrorRoomPlayer by Mirror peer id.
- Added GetRoomPlayerByMsfPeer method to MirrorRoomServer. This will help you to find MirrorRoomPlayer by Msf peer id.
- Added GetRoomPlayerByUsername method to MirrorRoomServer. This will help you to find MirrorRoomPlayer by Msf username.
MSF fixes and features.
- ProfilesManager class is now extendable.
- Fixed bug in ObservableProperty. When you set new property value it is now checked if value is the same or not to optimize networking logic.
- Another bugs and errors fixes.
Shared fixes and features.
- CreateNewRoomView now has Password field.
- GameItem outputs the information about if room has password or does not.
- GamesListView now check if room has password or does not and shows dialog box to enter the password if it exists.
Tools fixes and features.
- Added UIProgressProperty that will help you to create HUD components such as Health bar, Stamina bar etc.
Files
MasterServerFramework_v3.8.2.unitypackage 12 MB
May 30, 2020
Get Master Server Toolkit
Master Server Toolkit
Develop, run and debug your back-end server like a regular Unity game, within editor
Status | Released |
Category | Tool |
Publisher | |
Author | Vladimir |
Tags | matchmaking, mirror-networking, Multiplayer, server, tools, Unity |
Languages | English |
Accessibility | High-contrast |
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