MSF v3.8.2 Released


Mirror fixes and features.

  • Renamed all Character classes to PlayerChatacter.
  • Fixed error in MirrorRoomClient when system tryes to assign roomId.
  • Fixed bug in MirrorRoomClient. When client gets access to room and when access failed. You now can go back to offlineScene or stop player.
  •  Fixed bug in MirrorRoomClientStarter when it is destroyed it will be successfully unregistered from connection listener.
  • Added information output to MirrorRoomPlayer.
  • Added ProfileFactory method to MirrorRoomServer. This will help you initialize player's profile info on the server side.
  • Added GetRoomPlayerByMirrorPeer method to MirrorRoomServer. This will help you to find MirrorRoomPlayer by Mirror peer id.
  • Added GetRoomPlayerByMsfPeer method to MirrorRoomServer. This will help you to find MirrorRoomPlayer by Msf peer id.
  • Added GetRoomPlayerByUsername method to MirrorRoomServer. This will help you to find MirrorRoomPlayer by Msf username.

MSF fixes and features.

  • ProfilesManager class is now extendable.
  • Fixed bug in ObservableProperty. When you set new property value it is now checked if value is the same or not to optimize networking logic.
  • Another bugs and errors fixes.

Shared fixes and features.

  • CreateNewRoomView now has Password field.
  •  GameItem outputs the information about if room has password or does not.
  • GamesListView now check if room has password or does not and shows dialog box to enter the password if it exists.

Tools fixes and features.

  • Added UIProgressProperty that will help you to create HUD components such as Health bar, Stamina bar etc.

Files

MasterServerFramework_v3.8.2.unitypackage 12 MB
May 30, 2020

Get Master Server Toolkit

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