MST v4.1 Released
Master Server Toolkit » Devlog
- MstDictKeys - added new keys and changed existing to simplify work with dictionaries.
- MstEventKeys - added new names of events.
- MstMessageCodes - added new and changed existing ids of networking messages for convenience of readability .
- MasterServerBehaviour - made some changes in using command line arguments.
- AuthModule - added event delegates and made many changes:
- UserLoggedInEventHandlerDelegate
- UserLoggedOutEventHandlerDelegate
- UserRegisteredEventHandlerDelegate
- UserEmailConfirmedEventHandlerDelegate
- UserAccountUpdatedEventHandlerDelegate
- UsernameChangedEventHandlerDelegate
- SetHandler is now renamed to RegisterMessageHandler
- Added UpdateAccountInfoMessageHandler method. Now you can easily change user account data. You are able to create guest account and using UpdateAccountInfoMessageHandler change it to a public user account with email, username and password.
- Changed SignIn logic. You can now sign in as guest and then link guest account to public. This process will be described later in documentation.
- IAccountInfoData - added new fields and one method:
- Id
- PhoneNumber
- SetToken(int days)
Files
MST_4.1.unitypackage 14 MB
Oct 31, 2020
Get Master Server Toolkit
Master Server Toolkit
Develop, run and debug your back-end server like a regular Unity game, within editor
Status | Released |
Category | Tool |
Publisher | |
Author | Vladimir |
Tags | matchmaking, mirror-networking, Multiplayer, server, tools, Unity |
Languages | English |
Accessibility | High-contrast |
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